Nebulasteroids
A downloadable game for Windows, macOS, and Linux
WASD to move white, SHIFT to dash;
Left Mouse Click to move orange.
Full screen mode (enabled in the settings) is recommended.
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Incoming update:
- Added Satellites, objects that can spawn with Asteroids and the player should not destroy.
- Points system reworked. Added extra points for moving, to encourage players not to stand idle waiting for the asteroids to come. Added extra points for Asteroids hard to destroy (faster Asteroids, Asteroids close to the borders).
- Score is now displayed directly on the screen at any time.
- Added sliders to adjust music, sound effects and in-game sounds.
The update will be pushed after the Jam is over.
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Solo-developed in Godot by Gabriele Tenucci for the 2021 GMTK Game Jam.
Source Code: https://github.com/gabriele6/Nebulasteroids
Soundtrack: "Warp Drive" by Darkroom
Status | Released |
Platforms | Windows, macOS, Linux |
Author | gabriele6 |
Genre | Action |
Made with | Godot |
Tags | 2D, Arcade, Asteroids, Atmospheric, Fast-Paced, Game Maker's Toolkit Jam, Multiplayer, Sci-fi, Space |
Code license | MIT License |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Links | Source code |
Download
Click download now to get access to the following files:
Development log
- Incoming updateJun 17, 2021
Comments
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I agree with the other comment about the max distance. But I enjoyed this game! And I like the sparkly visual effects you used and the music. It feels really dynamic!
Thanks! Glad you liked it!
I am also considering giving extra points for moving, and awarding more points for destroying asteroids on the borders (which can't be destroyed standing stll).
This would probably solve the issue of players staying idle without limiting the player's movements, I think.
Cool idea but you can just stay separated as far as possible and get every astroid. Maybe there needs to be a max distance the two points can be apart?
Good point. I have allowed spawns slightly outside of the screen, uncatchable if you just stay further apart (you have to destroy them by moving on the same side or they'll pass through) so at some point you're going to lose if you only stay on the opposite borders, but yes it's still an issue.